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INI File  |  2005-09-14  |  18KB  |  495 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.700000
  4. fDecay=0.940000
  5. fVideoEchoZoom=1.003587
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=0
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=0.999999
  30. fShader=0.000000
  31. zoom=1.000491
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.220190
  39. sy=1.220190
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.010000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=1
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=t3 = q7;
  78. wave_0_per_frame2=
  79. wave_0_per_frame3=t1 = .5;
  80. wave_0_per_frame4=t2 = .5;
  81. wave_0_per_frame5=
  82. wave_0_per_frame6=//r = .5 + .5*sin(q2);
  83. wave_0_per_frame7=//g = .5 + .5*sin(q2 + 2.0944);
  84. wave_0_per_frame8=//b = .5 + .5*sin(q2 + 4.1888);
  85. wave_0_per_point1=sp = sample*6.2832;
  86. wave_0_per_point2=ti = time*20;
  87. wave_0_per_point3=raa = sin(ti*12.87 - sp*15.87)*2.5 - cos(ti*7.98 + sp*9.5)*6 + sin(ti*8.9 + sp*48)*7.4;
  88. wave_0_per_point4=raa = abs(raa - int(raa));
  89. wave_0_per_point5=rab = sin(ti*6.74 - sp*18.52)*5.7 + cos(ti*3.94 + sp*27.55)*1.7 + sin(ti*14.8 + sp*3.5)*4;
  90. wave_0_per_point6=rab = abs(rab - int(rab));
  91. wave_0_per_point7=
  92. wave_0_per_point8=cou = 30;
  93. wave_0_per_point9=
  94. wave_0_per_point10=seg = seg*above(sample,0);
  95. wave_0_per_point11=it = (it + 1)*above(sample,0);
  96. wave_0_per_point12=seg = seg + equal(ita,0);
  97. wave_0_per_point13=ita = (ita + 1)*above(sample,0)*below(ita,cou);
  98. wave_0_per_point14=cop = equal(ita,cou);
  99. wave_0_per_point15=
  100. wave_0_per_point16=toll = toll*above(sample,0);
  101. wave_0_per_point17=toll = toll + value1 + value2;
  102. wave_0_per_point18=tav = toll/cou*.1;
  103. wave_0_per_point19=mod = raa*bass*.5 - rab*(mid+treb)*.125;
  104. wave_0_per_point20=mod = if(q1,bass*.5*(.5 + .5*sin(sp)) - (mid+treb)*.25*(.5 + .5*cos(sp)),mod);
  105. wave_0_per_point21=
  106. wave_0_per_point22=toll = toll*(1-cop);
  107. wave_0_per_point23=//toll = 15;
  108. wave_0_per_point24=
  109. wave_0_per_point25=
  110. wave_0_per_point26=la = if((1-t3)*cop*equal(seg,1),tav,la);
  111. wave_0_per_point27=lb = if((1-t3)*cop*equal(seg,2),tav,lb);
  112. wave_0_per_point28=lc = if((1-t3)*cop*equal(seg,3),tav,lc);
  113. wave_0_per_point29=ld = if((1-t3)*cop*equal(seg,4),tav,ld);
  114. wave_0_per_point30=le = if((1-t3)*cop*equal(seg,5),tav,le);
  115. wave_0_per_point31=lf = if((1-t3)*cop*equal(seg,6),tav,lf);
  116. wave_0_per_point32=lg = if((1-t3)*cop*equal(seg,7),tav,lg);
  117. wave_0_per_point33=li = if((1-t3)*cop*equal(seg,8),tav,li);
  118. wave_0_per_point34=lj = if((1-t3)*cop*equal(seg,9),tav,lj);
  119. wave_0_per_point35=lk = if((1-t3)*cop*equal(seg,10),tav,lk);
  120. wave_0_per_point36=
  121. wave_0_per_point37=aa = if((1-t3)*cop*equal(seg,1),mod,aa);
  122. wave_0_per_point38=ab = if((1-t3)*cop*equal(seg,2),mod,ab);
  123. wave_0_per_point39=ac = if((1-t3)*cop*equal(seg,3),mod,ac);
  124. wave_0_per_point40=ad = if((1-t3)*cop*equal(seg,4),mod,ad);
  125. wave_0_per_point41=ae = if((1-t3)*cop*equal(seg,5),mod,ae);
  126. wave_0_per_point42=af = if((1-t3)*cop*equal(seg,6),mod,af);
  127. wave_0_per_point43=ag = if((1-t3)*cop*equal(seg,7),mod,ag);
  128. wave_0_per_point44=ai = if((1-t3)*cop*equal(seg,8),mod,ai);
  129. wave_0_per_point45=aj = if((1-t3)*cop*equal(seg,9),mod,aj);
  130. wave_0_per_point46=ak = if((1-t3)*cop*equal(seg,10),mod,ak)*0;
  131. wave_0_per_point47=
  132. wave_0_per_point48=
  133. wave_0_per_point49=lev = lev*above(sample,0); ud = ud*above(sample,0); rep = rep*above(sample,0); lev = if(ud,lev-1,lev+1); rep = (rep + equal(lev,0)); ud = if(equal(lev,0),0,if(equal(lev,10),1,ud));
  134. wave_0_per_point50=
  135. wave_0_per_point51=mx = above(lev,0)*la*sin(aa) + above(lev,1)*lb*sin(ab) + above(lev,2)*lc*sin(ac) + above(lev,3)*ld*sin(ad);
  136. wave_0_per_point52=my = above(lev,0)*la*cos(aa) + above(lev,1)*lb*cos(ab) + above(lev,2)*lc*cos(ac) + above(lev,3)*ld*cos(ad);
  137. wave_0_per_point53=mx = mx + above(lev,4)*le*sin(ae) + above(lev,5)*lf*sin(af) + above(lev,6)*lg*sin(ag);
  138. wave_0_per_point54=my = my + above(lev,4)*le*cos(ae) + above(lev,5)*lf*cos(af) + above(lev,6)*lg*cos(ag);
  139. wave_0_per_point55=mx = mx + above(lev,7)*li*sin(ai) + above(lev,8)*lj*sin(aj);// + above(lev,9)*lk*sin(ak);
  140. wave_0_per_point56=my = my + above(lev,7)*li*cos(ai) + above(lev,8)*lj*cos(aj) + above(lev,9)*lk*cos(ak);
  141. wave_0_per_point57=mx = (1-2*equal(ud,1))*mx*(1-equal(lev,10));
  142. wave_0_per_point58=
  143. wave_0_per_point59=my = min(my,.25);
  144. wave_0_per_point60=
  145. wave_0_per_point61=// add branches via rotation
  146. wave_0_per_point62=poi = q3;
  147. wave_0_per_point63=modx = if(equal(lev,poi)*ud,mx,modx);
  148. wave_0_per_point64=mody = if(equal(lev,poi)*ud,my,mody);
  149. wave_0_per_point65=mang = (above(rep,7)*below(rep,14) - above(rep,15)*below(rep,22))*above(lev,poi);
  150. wave_0_per_point66=modx = 0;
  151. wave_0_per_point67=mx = mx - modx;
  152. wave_0_per_point68=my = my - mody;
  153. wave_0_per_point69=ox = mx*cos(mang) - my*sin(mang);
  154. wave_0_per_point70=oy = mx*sin(mang) + my*cos(mang);
  155. wave_0_per_point71=mx = ox + modx;
  156. wave_0_per_point72=my = oy + mody;
  157. wave_0_per_point73=
  158. wave_0_per_point74=
  159. wave_0_per_point75=mang = above(rep,1)*rep*1.0472;
  160. wave_0_per_point76=ox = mx*cos(mang) - my*sin(mang);
  161. wave_0_per_point77=oy = mx*sin(mang) + my*cos(mang);
  162. wave_0_per_point78=mx = ox;
  163. wave_0_per_point79=my = oy;
  164. wave_0_per_point80=
  165. wave_0_per_point81=
  166. wave_0_per_point82=sz = .5;
  167. wave_0_per_point83=x = mx*.75*sz + t1;
  168. wave_0_per_point84=y = my*sz + t2;
  169. wave_0_per_point85=
  170. wave_0_per_point86=
  171. wave_0_per_point87=
  172. wave_0_per_point88=a = t3; // drawn every 2nd frame, gets values in other one
  173. wavecode_1_enabled=0
  174. wavecode_1_samples=512
  175. wavecode_1_sep=0
  176. wavecode_1_bSpectrum=1
  177. wavecode_1_bUseDots=1
  178. wavecode_1_bDrawThick=1
  179. wavecode_1_bAdditive=0
  180. wavecode_1_scaling=1.000000
  181. wavecode_1_smoothing=0.500000
  182. wavecode_1_r=1.000000
  183. wavecode_1_g=1.000000
  184. wavecode_1_b=1.000000
  185. wavecode_1_a=1.000000
  186. wave_1_per_frame1=t3 = q7;
  187. wave_1_per_frame2=
  188. wave_1_per_frame3=t1 = .5;
  189. wave_1_per_frame4=t2 = .5;
  190. wave_1_per_point1=sp = sample*6.2832;
  191. wave_1_per_point2=ti = time*20;
  192. wave_1_per_point3=raa = sin(ti*12.87 - sp*15.87)*2.5 - cos(ti*7.98 + sp*9.5)*6 + sin(ti*8.9 + sp*48)*7.4;
  193. wave_1_per_point4=raa = abs(raa - int(raa));
  194. wave_1_per_point5=rab = sin(ti*6.74 - sp*18.52)*5.7 + cos(ti*3.94 + sp*27.55)*1.7 + sin(ti*14.8 + sp*3.5)*4;
  195. wave_1_per_point6=rab = abs(rab - int(rab));
  196. wave_1_per_point7=
  197. wave_1_per_point8=cou = 30;
  198. wave_1_per_point9=
  199. wave_1_per_point10=seg = seg*above(sample,0);
  200. wave_1_per_point11=it = (it + 1)*above(sample,0);
  201. wave_1_per_point12=seg = seg + equal(ita,0);
  202. wave_1_per_point13=ita = (ita + 1)*above(sample,0)*below(ita,cou);
  203. wave_1_per_point14=cop = equal(ita,cou);
  204. wave_1_per_point15=
  205. wave_1_per_point16=toll = toll*above(sample,0);
  206. wave_1_per_point17=toll = toll + value1 + value2;
  207. wave_1_per_point18=tav = toll/cou*.1;
  208. wave_1_per_point19=mod = raa*bass*.5 - rab*(mid+treb)*.125;
  209. wave_1_per_point20=mod = if(q1,bass*.5*(.5 + .5*sin(sp)) - (mid+treb)*.25*(.5 + .5*cos(sp)),mod);
  210. wave_1_per_point21=
  211. wave_1_per_point22=toll = toll*(1-cop);
  212. wave_1_per_point23=//toll = 15;
  213. wave_1_per_point24=
  214. wave_1_per_point25=
  215. wave_1_per_point26=la = if((1-t3)*cop*equal(seg,1),tav,la);
  216. wave_1_per_point27=lb = if((1-t3)*cop*equal(seg,2),tav,lb);
  217. wave_1_per_point28=lc = if((1-t3)*cop*equal(seg,3),tav,lc);
  218. wave_1_per_point29=ld = if((1-t3)*cop*equal(seg,4),tav,ld);
  219. wave_1_per_point30=le = if((1-t3)*cop*equal(seg,5),tav,le);
  220. wave_1_per_point31=lf = if((1-t3)*cop*equal(seg,6),tav,lf);
  221. wave_1_per_point32=lg = if((1-t3)*cop*equal(seg,7),tav,lg);
  222. wave_1_per_point33=li = if((1-t3)*cop*equal(seg,8),tav,li);
  223. wave_1_per_point34=lj = if((1-t3)*cop*equal(seg,9),tav,lj);
  224. wave_1_per_point35=lk = if((1-t3)*cop*equal(seg,10),tav,lk);
  225. wave_1_per_point36=
  226. wave_1_per_point37=aa = if((1-t3)*cop*equal(seg,1),mod,aa);
  227. wave_1_per_point38=ab = if((1-t3)*cop*equal(seg,2),mod,ab);
  228. wave_1_per_point39=ac = if((1-t3)*cop*equal(seg,3),mod,ac);
  229. wave_1_per_point40=ad = if((1-t3)*cop*equal(seg,4),mod,ad);
  230. wave_1_per_point41=ae = if((1-t3)*cop*equal(seg,5),mod,ae);
  231. wave_1_per_point42=af = if((1-t3)*cop*equal(seg,6),mod,af);
  232. wave_1_per_point43=ag = if((1-t3)*cop*equal(seg,7),mod,ag);
  233. wave_1_per_point44=ai = if((1-t3)*cop*equal(seg,8),mod,ai);
  234. wave_1_per_point45=aj = if((1-t3)*cop*equal(seg,9),mod,aj);
  235. wave_1_per_point46=ak = if((1-t3)*cop*equal(seg,10),mod,ak)*0;
  236. wave_1_per_point47=
  237. wave_1_per_point48=
  238. wave_1_per_point49=lev = lev*above(sample,0); ud = ud*above(sample,0); rep = rep*above(sample,0); lev = if(ud,lev-1,lev+1); rep = (rep + equal(lev,0)); ud = if(equal(lev,0),0,if(equal(lev,10),1,ud));
  239. wave_1_per_point50=
  240. wave_1_per_point51=mx = above(lev,0)*la*sin(aa) + above(lev,1)*lb*sin(ab) + above(lev,2)*lc*sin(ac) + above(lev,3)*ld*sin(ad);
  241. wave_1_per_point52=my = above(lev,0)*la*cos(aa) + above(lev,1)*lb*cos(ab) + above(lev,2)*lc*cos(ac) + above(lev,3)*ld*cos(ad);
  242. wave_1_per_point53=mx = mx + above(lev,4)*le*sin(ae) + above(lev,5)*lf*sin(af) + above(lev,6)*lg*sin(ag);
  243. wave_1_per_point54=my = my + above(lev,4)*le*cos(ae) + above(lev,5)*lf*cos(af) + above(lev,6)*lg*cos(ag);
  244. wave_1_per_point55=mx = mx + above(lev,7)*li*sin(ai) + above(lev,8)*lj*sin(aj);// + above(lev,9)*lk*sin(ak);
  245. wave_1_per_point56=my = my + above(lev,7)*li*cos(ai) + above(lev,8)*lj*cos(aj) + above(lev,9)*lk*cos(ak);
  246. wave_1_per_point57=mx = (1-2*equal(ud,1))*mx*(1-equal(lev,10));
  247. wave_1_per_point58=
  248. wave_1_per_point59=my = min(my,.25);
  249. wave_1_per_point60=
  250. wave_1_per_point61=// add branches via rotation
  251. wave_1_per_point62=poi = q3;
  252. wave_1_per_point63=modx = if(equal(lev,poi)*ud,mx,modx);
  253. wave_1_per_point64=mody = if(equal(lev,poi)*ud,my,mody);
  254. wave_1_per_point65=mang = (above(rep,7)*below(rep,14) - above(rep,15)*below(rep,22))*above(lev,poi);
  255. wave_1_per_point66=modx = 0;
  256. wave_1_per_point67=mx = mx - modx;
  257. wave_1_per_point68=my = my - mody;
  258. wave_1_per_point69=ox = mx*cos(mang) - my*sin(mang);
  259. wave_1_per_point70=oy = mx*sin(mang) + my*cos(mang);
  260. wave_1_per_point71=mx = ox + modx;
  261. wave_1_per_point72=my = oy + mody;
  262. wave_1_per_point73=
  263. wave_1_per_point74=
  264. wave_1_per_point75=mang = above(rep,1)*rep*1.0472;
  265. wave_1_per_point76=ox = mx*cos(mang) - my*sin(mang);
  266. wave_1_per_point77=oy = mx*sin(mang) + my*cos(mang);
  267. wave_1_per_point78=mx = ox;
  268. wave_1_per_point79=my = oy;
  269. wave_1_per_point80=
  270. wave_1_per_point81=
  271. wave_1_per_point82=
  272. wave_1_per_point83=sz = .5;
  273. wave_1_per_point84=x = mx*.75*sz + t1;
  274. wave_1_per_point85=y = my*sz + t2;
  275. wave_1_per_point86=
  276. wave_1_per_point87=a = t3; // drawn every 2nd frame, gets values in other one
  277. wave_1_per_point88=
  278. wave_1_per_point89=//r = .5 - .5*sin(q2);
  279. wave_1_per_point90=//g = .5 - .5*sin(q2 + 2.0944);
  280. wave_1_per_point91=//b = .5 - .5*sin(q2 + 4.1888);
  281. wavecode_2_enabled=1
  282. wavecode_2_samples=512
  283. wavecode_2_sep=0
  284. wavecode_2_bSpectrum=1
  285. wavecode_2_bUseDots=0
  286. wavecode_2_bDrawThick=1
  287. wavecode_2_bAdditive=0
  288. wavecode_2_scaling=1.000000
  289. wavecode_2_smoothing=0.500000
  290. wavecode_2_r=0.000000
  291. wavecode_2_g=1.000000
  292. wavecode_2_b=0.000000
  293. wavecode_2_a=1.000000
  294. wave_2_per_point1=sw = 1-sw;
  295. wave_2_per_point2=sp = sample*6.2832 - time;
  296. wave_2_per_point3=
  297. wave_2_per_point4=sz = sp - q1 - .7854*.5;
  298. wave_2_per_point5=sz = .5 + .5*sin(sz*4) + value1 + value2;
  299. wave_2_per_point6=
  300. wave_2_per_point7=cv = sz*6.2832;
  301. wave_2_per_point8=
  302. wave_2_per_point9=sz = pow(sz,.5)*.05*sw;
  303. wave_2_per_point10=
  304. wave_2_per_point11=x = .5 + sz*sin(sp)*.75;
  305. wave_2_per_point12=y = .5 + sz*cos(sp);
  306. wave_2_per_point13=
  307. wave_2_per_point14=r = .5 + .5*sin(.5*(time - cv));
  308. wave_2_per_point15=g = .5 + .5*sin(.5*(time - cv + 2.094));
  309. wave_2_per_point16=b = .5 + .5*sin(.5*(time - cv + 4.188));
  310. wavecode_3_enabled=0
  311. wavecode_3_samples=512
  312. wavecode_3_sep=0
  313. wavecode_3_bSpectrum=1
  314. wavecode_3_bUseDots=0
  315. wavecode_3_bDrawThick=0
  316. wavecode_3_bAdditive=0
  317. wavecode_3_scaling=1.000000
  318. wavecode_3_smoothing=0.500000
  319. wavecode_3_r=0.000000
  320. wavecode_3_g=1.000000
  321. wavecode_3_b=0.000000
  322. wavecode_3_a=1.000000
  323. shapecode_0_enabled=0
  324. shapecode_0_sides=50
  325. shapecode_0_additive=0
  326. shapecode_0_thickOutline=0
  327. shapecode_0_textured=0
  328. shapecode_0_x=0.500000
  329. shapecode_0_y=0.500000
  330. shapecode_0_rad=0.662300
  331. shapecode_0_ang=0.000000
  332. shapecode_0_tex_ang=0.000000
  333. shapecode_0_tex_zoom=1.000000
  334. shapecode_0_r=0.000000
  335. shapecode_0_g=0.000000
  336. shapecode_0_b=0.000000
  337. shapecode_0_a=0.100000
  338. shapecode_0_r2=1.000000
  339. shapecode_0_g2=1.000000
  340. shapecode_0_b2=1.000000
  341. shapecode_0_a2=0.100000
  342. shapecode_0_border_r=1.000000
  343. shapecode_0_border_g=1.000000
  344. shapecode_0_border_b=1.000000
  345. shapecode_0_border_a=0.000000
  346. shape_0_per_frame1=
  347. shape_0_per_frame2=//r = .5 + .5*sin(time*1.123);
  348. shape_0_per_frame3=//g = .5 + .5*sin(time*1.456);
  349. shape_0_per_frame4=//b = .5 + .5*sin(time*1.789);
  350. shape_0_per_frame5=
  351. shape_0_per_frame6=
  352. shape_0_per_frame7=//r = .5 - .5*sin(q2);
  353. shape_0_per_frame8=//g = .5 - .5*sin(q2 + 2.0944);
  354. shape_0_per_frame9=//b = .5 - .5*sin(q2 + 4.1888);
  355. shapecode_1_enabled=0
  356. shapecode_1_sides=50
  357. shapecode_1_additive=1
  358. shapecode_1_thickOutline=0
  359. shapecode_1_textured=1
  360. shapecode_1_x=0.500000
  361. shapecode_1_y=0.500000
  362. shapecode_1_rad=0.662300
  363. shapecode_1_ang=0.000000
  364. shapecode_1_tex_ang=0.000000
  365. shapecode_1_tex_zoom=1.000000
  366. shapecode_1_r=0.000000
  367. shapecode_1_g=0.000000
  368. shapecode_1_b=0.000000
  369. shapecode_1_a=0.000000
  370. shapecode_1_r2=0.400000
  371. shapecode_1_g2=1.000000
  372. shapecode_1_b2=1.000000
  373. shapecode_1_a2=0.200000
  374. shapecode_1_border_r=1.000000
  375. shapecode_1_border_g=1.000000
  376. shapecode_1_border_b=1.000000
  377. shapecode_1_border_a=0.000000
  378. shape_1_per_frame1=tex_zoom = 1/rad;
  379. shapecode_2_enabled=0
  380. shapecode_2_sides=50
  381. shapecode_2_additive=0
  382. shapecode_2_thickOutline=0
  383. shapecode_2_textured=1
  384. shapecode_2_x=1.000000
  385. shapecode_2_y=1.000000
  386. shapecode_2_rad=0.986086
  387. shapecode_2_ang=0.000000
  388. shapecode_2_tex_ang=0.000000
  389. shapecode_2_tex_zoom=1.000000
  390. shapecode_2_r=1.000000
  391. shapecode_2_g=1.000000
  392. shapecode_2_b=1.000000
  393. shapecode_2_a=1.000000
  394. shapecode_2_r2=1.000000
  395. shapecode_2_g2=1.000000
  396. shapecode_2_b2=1.000000
  397. shapecode_2_a2=1.000000
  398. shapecode_2_border_r=1.000000
  399. shapecode_2_border_g=1.000000
  400. shapecode_2_border_b=1.000000
  401. shapecode_2_border_a=0.000000
  402. shapecode_3_enabled=0
  403. shapecode_3_sides=50
  404. shapecode_3_additive=0
  405. shapecode_3_thickOutline=0
  406. shapecode_3_textured=1
  407. shapecode_3_x=1.000000
  408. shapecode_3_y=0.000000
  409. shapecode_3_rad=0.986086
  410. shapecode_3_ang=0.000000
  411. shapecode_3_tex_ang=0.000000
  412. shapecode_3_tex_zoom=1.000000
  413. shapecode_3_r=1.000000
  414. shapecode_3_g=1.000000
  415. shapecode_3_b=1.000000
  416. shapecode_3_a=1.000000
  417. shapecode_3_r2=1.000000
  418. shapecode_3_g2=1.000000
  419. shapecode_3_b2=1.000000
  420. shapecode_3_a2=1.000000
  421. shapecode_3_border_r=1.000000
  422. shapecode_3_border_g=1.000000
  423. shapecode_3_border_b=1.000000
  424. shapecode_3_border_a=0.000000
  425. per_frame_1=warp = 0;
  426. per_frame_2=
  427. per_frame_3=tic = min(time-tin,.1);
  428. per_frame_4=tin = time;
  429. per_frame_5=
  430. per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333;
  431. per_frame_7=
  432. per_frame_8=treb_avg = tic*(treb_avg*(1/tic - 10) + 10*treb);
  433. per_frame_9=mid_avg = tic*(mid_avg*(1/tic - 10) + 10*mid);
  434. per_frame_10=bass_avg = tic*(bass_avg*(1/tic - 10) + 10*bass);
  435. per_frame_11=vav = tic*(vav*(1/tic - 10) + 10*(bass+treb+mid)*.33333);
  436. per_frame_12=
  437. per_frame_13=tt = tt + tic*treb;
  438. per_frame_14=mt = mt + tic*mid;
  439. per_frame_15=bt = bt + tic*bass;
  440. per_frame_16=vt = vt + tic*vav;
  441. per_frame_17=
  442. per_frame_18=sp = abs(vav - slide)*.1;
  443. per_frame_19=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav*.1;
  444. per_frame_20=toc = 1;
  445. per_frame_21=
  446. per_frame_22=q1 = rand(2); // shapecode
  447. per_frame_23=q2 = time; // colourcycle
  448. per_frame_24=q3 = 3 + rand(3) + rand(3); // branching
  449. per_frame_25=
  450. per_frame_26=q4 = vt;
  451. per_frame_27=
  452. per_frame_28=sw = 1-sw;
  453. per_frame_29=
  454. per_frame_30=q7 = sw;
  455. per_frame_31=
  456. per_frame_32=
  457. per_pixel_1=a = .5;
  458. per_pixel_2=b = .5;
  459. per_pixel_3=dis = pow((x-a)*(x-a) + .5625*(y-b)*(y-b),.5);
  460. per_pixel_4=sw = below(dis,(.2+(treb*0.03)));
  461. per_pixel_5=
  462. per_pixel_6=mod = -.18 + .18*pow(1-dis*4,.8);
  463. per_pixel_7=dx = if(sw,mod*(x-.5),0);
  464. per_pixel_8=dy = if(sw,mod*(y-.5),0);
  465. per_pixel_9=
  466. per_pixel_10=
  467. per_pixel_11=mod = .005 - .01*sin(rad*6.2832*2);
  468. per_pixel_12=dx = if(sw,dx + sin(ang)*mod,0);
  469. per_pixel_13=dy = if(sw,dy + cos(ang)*mod,0);
  470. per_pixel_14=
  471. per_pixel_15=sx = if(sw,sx,1);
  472. per_pixel_16=sy = if(sw,sy,1);
  473. per_pixel_17=
  474. per_pixel_18=
  475. per_pixel_19=a = above(x,.5);
  476. per_pixel_20=b = above(y,.5);
  477. per_pixel_21=dis = pow((x-a)*(x-a) + .5625*(y-b)*(y-b),.5);
  478. per_pixel_22=
  479. per_pixel_23=lim = below(dis,.25);
  480. per_pixel_24=
  481. per_pixel_25=dx = if(lim,.5*(1-2*below(x,.5)),dx);
  482. per_pixel_26=dy = if(lim,.5*(1-2*below(y,.5)),dy);
  483. per_pixel_27=
  484. per_pixel_28=
  485. per_pixel_29=mod = -1;
  486. per_pixel_30=
  487. per_pixel_31=a = sin(q4*.02347)*4;
  488. per_pixel_32=b = cos(q4*.03348)*4;
  489. per_pixel_33=//a = 1;
  490. per_pixel_34=//b = -2;
  491. per_pixel_35=dx = if(lim + sw,dx,mod*(x-a));
  492. per_pixel_36=dy = if(lim + sw,dy,mod*(y-b));
  493. per_pixel_37=
  494. per_pixel_38=//rot = if(lim + sw,rot,1.5708);
  495.